PARASYNC Objects

Objects.

Physical artifacts for a living interface. Each one procured or modelled by hand, then documented here — what it is, how it was made, and what it took to get it into the world.

HEADWEARREADY

SOFT UNIT_01

A signal you can wear.

Not for sale · made and documented

A soft-form wearable designed for everyday integration. Inspired by the hat from SpongeBob SquarePants.

The first passive layer of the PARASYNC system. Minimal, breathable, and made to feel like an everyday signal artifact.

SOFT UNIT_01 is inspired by the hat from SpongeBob SquarePants. Created by Stephen Hillenburg. © Nickelodeon / Paramount. All rights reserved to the rightful owners.

  • Cotton / knit blend
  • Structured soft form
  • Daily wear
  • Passive layer

The latest.

New signals in the system, right now.

How these were made.

Modelled

Drawn in CAD from scratch, revised until the form held.

Made

Procured or fabricated by hand. One-offs, not a production run.

Documented

Photographed and written up once the piece is physically in hand.

Ask about it

Curious how one was built? The system will talk you through it.

Help is here.

Want to know how one of these was made? Just ask.

Shout-out

eomzie

One of the creatives we rock with. Go show her some love.

Follow @eomzie

Rights & credits

  • SOFT UNIT_01 is inspired by the hat from SpongeBob SquarePants. Created by Stephen Hillenburg. © Nickelodeon / Paramount. All rights reserved to the rightful owners.
  • LIVING NODE_01 is inspired by the Den Den Mushi (snail phone) from One Piece. Created by Eiichiro Oda. © Eiichiro Oda / Shueisha, Toei Animation. All rights reserved.